|
|
Coordinates (elementary mathematics)
This article describes some of the common coordinate systems that appear in elementary mathematics. For advanced topics, please refer to coordinate system. For more background, see Cartesian coordinate system.
The coordinates of a point are the components of a tuple of numbers used to represent the location of the point in the plane or space. A coordinate system is a plane or space where the origin and axes are defined so that coordinates can be measured.
Cartesian coordinates http://upload.wikimedia.org/wikipedia/en/d/d4/Cartesiancoordinates2D.JPG
In the two-dimensional Cartesian coordinate system, a point P in the xy-plane is represent by a tuple of two components .
- is the signed distance from the y-axis to the point P, and
- is the signed distance from the x-axis to the point P.
In the three-dimensional Cartesian coordinate system, a point P in the xyz-space is represent by a tuple of three components .
- is the signed distance from the yz-plane to the point P,
- is the signed distance from the xz-plane to the point P, and
- is the signed distance from the xy-plane to the point P.
For advanced topics, please refer to Cartesian coordinate system.
Polar coordinatesThe polar coordinate systems are coordinate systems in which a point is identified by a distance from some fixed feature in space and one or more subtended angles.
The term polar coordinates often refers to circular coordinates (two-dimensional). Other commonly used polar coordinates are cylindrical coordinates and spherical coordinates (both three-dimensional).
Circular coordinatesThe circular coordinate system, often referred to simply as the polar coordinate system, is a two-dimensional polar coordinate system, defined by an origin, O, and a semi-infinite line L leading from this point. L is also called the polar axis. In terms of the Cartesian coordinate system, one usually picks O to be the origin (0,0) and L to be the positive x-axis (the right half of the x-axis).
 http://upload.wikimedia.org/wikipedia/en/8/85/CircularCoordinates.png
In the circular coordinate system, a point P is represented by a tuple of two components . Using terms of the Cartesian coordinate system,
- (radius) is the distance from the origin to the point P, and
- (azimuth) is the angle between the positive x-axis and the line from the origin to the point P.
Cylindrical coordinatesThe cylindrical coordinate system is a three-dimensional polar coordinate system.
 http://upload.wikimedia.org/wikipedia/en/0/02/CylindricalCoordinates.png
In the cylindrical coordinate system, a point P is represented by a tuple of three components . Using terms of the Cartesian coordinate system,
- (radius) is the distance between the z-axis and the point P,
- (azimuth or longitude) is the angle between the positive x-axis and the line from the origin to the point P projected onto the xy-plane, and
- (height) is the signed distance from xy-plane to the point P.
- Note: some sources use for ; there is no "right" or "wrong" convention, but it is necessary to be aware of the convention being used.
Cylindrical coordinates involve some redundancy; loses its significance if .
Cylindrical coordinates are useful in analyzing systems that are symmetrical about an axis. For example the infinitely long cylinder that has the Cartesian equation has the very simple equation in cylindrical coordinates.
Spherical coordinatesThe spherical coordinate system is a three-dimensional polar coordinate system.
 http://upload.wikimedia.org/wikipedia/en/f/f7/Spherical_Coordinates.png
In the spherical coordinate system, a point P is represented by a tuple of three components . Using terms of the Cartesian coordinate system,
- (radius) is the distance between the point P and the origin,
- (colatitude or polar angle) is the angle between the z-axis and the line from the origin to the point P, and
- (azimuth or longitude) is the angle between the positive x-axis and the line from the origin to the point P projected onto the xy-plane.
- Note: some sources interchange the symbols and relative to this article, or use for ρ; there is no widely accepted convention.
The spherical coordinate system also involves some redundancy; loses its significance if , and loses its significance if or φ=0 or φ=180°.
To construct a point from its spherical coordinates: from the origin, go along the positive z-axis, rotate about y-axis toward the direction of the positive x-axis, and rotate about the z-axis toward the direction of the positive y-axis.
Spherical coordinates are useful in analyzing systems that are symmetrical about a point; a sphere that has the Cartesian equation has the very simple equation in spherical coordinates.
Spherical coordinates are the natural coordinates for physical situations where there is spherical symmetry. In such a situation, one can describe waves using spherical harmonics. Another application is ergonomic design, where is the arm length of a stationary person and the angles describe the direction of the arm as it reaches out.
See also: Celestial coordinate system
Conversion between coordinate systemsCartesian and circular
= \arctan\frac + \pi u_0(-x) \, \operatorname y where u0 is the Heaviside step function with and sgn is the signum function. Here the u0 and sgn functions are being used as "logical" switches which are used as shorthand substitutes for several if ... then statements. Some computer languages include a bivariate arctangent function atan2(y,x) which finds the value for θ in the correct quadrant given x and y.
Cartesian and cylindrical
=\arctan\frac + \pi u_0(-x) \, \operatorname y
\begindx\\dy\\dz\end=
\begin
\cos\theta&-r\sin\theta&0\\
\sin\theta&r\cos\theta&0\\ 0&0&1
\end\cdot
\begindr\\d\theta\\dh\end
\begindr\\d\theta\\dh\end=
\begin
\frac}&\frac}&0\\
\frac&\frac&0\\ 0&0&1
\end\cdot
\begindx\\dy\\dz\end
Cartesian and spherical
=\arctan\frac + \pi\, u_0(-x)\, \operatorname y
\begindx\\dy\\dz\end=
\begin
\sin\phi\cos\theta&\rho\cos\phi\cos\theta&-\rho\sin\phi\sin\theta\\
\sin\phi\sin\theta&\rho\cos\phi\sin\theta&\rho\sin\phi\cos\theta\\
\cos\phi&-\rho\sin\phi&0
\end\cdot
\begind\rho\\d\phi\\d\theta\end
\begind\rho\\d\phi\\d\theta\end=
\begin
\frac&\frac&\frac\\
\frac}&\frac}&\frac}\\
\frac&\frac&0
\end\cdot
\begindx\\dy\\dz\end
Cylindrical and spherical
=\arctan\frac + \pi \, u_0(-r) \, \operatorname h
\begindr\\d\theta\\dh\end=
\begin
\sin\phi&\rho\cos\phi&0\\ 0&0&1\\
\cos\phi&-\rho\sin\phi&0
\end\cdot
\begind\rho\\d\phi\\d\theta\end
\begind\rho\\d\phi\\d\theta\end=
\begin
\frac}&0&\frac}\\
\frac&0&\frac\\ 0&1&0
\end\cdot
\begindr\\d\theta\\dh\end
See also- Credit to original articles:
- Polar coordinates
- Cylindrical coordinate system
- Spherical coordinate system
External links
- Frank Wattenberg has made some nice animations illustrating spherical and cylindrical coordinate systems.
- http://www.physics.oregonstate.edu/bridge/papers/spherical.pdf is a description of the different conventions in use for naming components of spherical coordinates, along with a proposal for standardizing this.
This article is licensed under the GNU Free Documentation License at http://www.gnu.org/copyleft/fdl.html You may copy and modify it as long as the entire work (including additions) remains under this license. You must provide a link to http://www.gnu.org/copyleft/fdl.html
To view or edit this article at Wikipedia go to http://www.wikipedia.org/wiki/Coordinates_(elementary_mathematics)
|
©
2005 Music
Entertainment Network. A Cyprus
Roussos Music Entertainment Company. All Rights Reserved.
Articles
from
Wikipedia
Encyclopedia
are licensed under the GNU Free Documentation License. You may copy and
modify it as long as the entire work (including additions) remains under
this license. You must provide a link to http://www.gnu.org/copyleft/fdl.html.
All text is available under the terms of the GNU Free Documentation License.
All trademarks and service marks including Napster,
Rio
MP3 Player, iRock,
Creative
MP3 Player, iRiver,
Apple iPod
Portable
MP3 Players + iTunes,
eMusic,
Guitar
Center Musicians
Friend, Zzounds
Musical Instrument Equipment Store, BMG
Music Service, Columbia
House DVD Club, eBay,
Amazon,
Netflix,
Jamster,
Gamefly,
Friendster,
Music123
Musical Instruments, Billboard,
MTV,
Yahoo
Launch, Overture
Yahoo Search Marketing, MusicMatch,
Kazaa,
Kazaa
Lite, Morpheus
software, Real
Rhapsody, Bose,
Sheet
Music Plus, Billboard
Magazine, Rolling
Stone Magazine, Walmart
Downloads, Barnes
and Noble book store, CDUniverse,
Tower
Records, MSN
Music, MySpace,
Limewire,
WinMX,
Google
Adsense, Alibris,
TicketsNow,
MusicSpace,
uBid
are property of their respective owners. Music.us has no affiliation with
MySpace
or Friendster,
but offers alternative services. Disclaimer: Uploading or downloading
of copyrighted works without permission or authorization of copyright
holders may be illegal and subject to civil or criminal liability and
penalties. Please buy
music and refrain from any illegal downloading activity. User
submitted free content, including Wikipedia encyclopedia or modification
thereof by end users, do not reflect the views and opinions of Music.us
and are for educational and research development purposes. Our website
offers advanced search for bands and artists bio and albums and browse
options for artist band biographies resources and information. We offer
blogs and community building tools for authors, bands and users. The Music.us
Entertainment Network is web's most comprehensive one-stop shopping, community
networking and education site. Find song lyrics, guitar tablature, posters,
ring tones, free MP3 downloads and hourly updating news feeds on musicians
and any genre style including rock,
pop,
hip
hop, country,
christian,
rap,
classical,
folk,
dance,
latin,
R
and B, blues,
punk,
heavy
metal, alternative,
guitar,
bass,
drums,
gospel,
wedding,
arabic,
jazz,
soundtrack,
world,
reggae,
soul
and more. Privacy Policy
- Site Map
- MP3 - Music Downloads
- Song Lyrics
| |